Concept art is often mistakenly referred to as art that is created using the same principles as when creating 2D art assets or illustrations, despite concept art at its core being based in design. The objective of this thesis was to define what common design methods are used by modern game industry professionals to create concept art. Throughout the thesis, common methods of concept development were established, and then supported through their practical implementation in the production of concept art for the case project “Rock Boy”. The thesis content was based on the insight of interviewed concept artists. The answers were subject to parallel analysis and as a result the author identified the major concept art creation methods. The main ...